Marko Pintera
|
d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
|
12 years ago |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 years ago |
Marko Pintera
|
19a40d1fe1
Slight GUI changes. Just commiting to have a clean slate
|
12 years ago |
Marko Pintera
|
5bf23618b8
Text material resolution now gets set dynamically
|
12 years ago |
Marko Pintera
|
77df4b87a9
Finished porting to memory allocators
|
12 years ago |
Marko Pintera
|
54c08871e0
Renamed handles and add GameObject handles
|
12 years ago |
Marko Pintera
|
54f71540e0
More allocator porting work
|
12 years ago |
Marko Pintera
|
b914b9434f
First batch of memory allocator porting from new/delete
|
12 years ago |
Marko Pintera
|
ff28162000
Added BuiltiMaterialManagers and more work on GUI
|
12 years ago |
Marko Pintera
|
adf8226151
Renamed blend modes
|
12 years ago |
Marko Pintera
|
3e47d2941c
Finalized removing all raw pointers from RenderSystem
|
13 years ago |
Marko Pintera
|
0105df516c
Removed render window pointer array from D3D9RenderSystem
|
13 years ago |
Marko Pintera
|
5700fec8d0
Removed mActiveViewport from render system
|
13 years ago |
Marko Pintera
|
5eeed8897c
Refactored how are render targets handled in all of the render systems
|
13 years ago |
Marko Pintera
|
db092c1e82
GpuParamBlock is now initialized like any other CoreGpuObject
|
13 years ago |
Marko Pintera
|
05e0af19b4
Resources call destroy() automatically when reference count reaches 0
|
13 years ago |
Marko Pintera
|
7c61af0cd7
Application using OpenGL renderer shuts down properly
|
13 years ago |
Marko Pintera
|
fda3ca2150
Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application
|
13 years ago |
Marko Pintera
|
19e874a87d
Material serialization (untested)
|
13 years ago |
Marko Pintera
|
4ec92954ca
Added shader params
|
13 years ago |
Marko Pintera
|
eb3de79c8a
Renamed GpuParamBlock to GpuParamBlockBuffer
|
13 years ago |
Marko Pintera
|
1fa581e378
Tiny changes, removed some non relevant lines
|
13 years ago |
Marko Pintera
|
a7e57abdbf
Fixed a bunch of DX11 bugs
|
13 years ago |
Marko Pintera
|
74796b8bb9
Removed vertex binding
|
13 years ago |
Marko Pintera
|
45d26f8845
A bunch of DX11 render system implementation
|
13 years ago |
Marko Pintera
|
32ebc5a3f8
Fixed GLSL matrix layout
|
13 years ago |
Marko Pintera
|
01243d6be4
Removed some useless cg stuff
|
13 years ago |
Marko Pintera
|
656d3e7b07
Renamed all of the hardware buffers
|
13 years ago |
Marko Pintera
|
e3e5d96d67
Refactored viewport
|
13 years ago |
Marko Pintera
|
6d8e1b9520
Uniform buffer actually work
|
13 years ago |