Commit History

Autor SHA1 Mensaxe Data
  BearishSun 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) %!s(int64=10) %!d(string=hai) anos
  BearishSun 06e03f1239 Bulk of work on the build system %!s(int64=10) %!d(string=hai) anos
  BearishSun 0ab825051b Added render target for game view %!s(int64=10) %!d(string=hai) anos
  BearishSun 3209476868 Save project on editor exit %!s(int64=10) %!d(string=hai) anos
  BearishSun d267a368a5 Update editor widgets before rendering GUI %!s(int64=10) %!d(string=hai) anos
  BearishSun 7b1e1aa99c Folder monitor now works properly after assembly refresh %!s(int64=10) %!d(string=hai) anos
  BearishSun 67445e3525 Move default shader into a separate file %!s(int64=10) %!d(string=hai) anos
  BearishSun bae75227c1 Project library: %!s(int64=10) %!d(string=hai) anos
  BearishSun 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs %!s(int64=10) %!d(string=hai) anos
  BearishSun 9993f27e60 Splash screen functional %!s(int64=10) %!d(string=hai) anos
  BearishSun c89c1b6107 Fixed GUITextureField so its value change is properly triggered %!s(int64=10) %!d(string=hai) anos
  BearishSun 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
  BearishSun 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them %!s(int64=10) %!d(string=hai) anos
  BearishSun 97382096d8 Fixed stack trace so it works on other machines %!s(int64=10) %!d(string=hai) anos
  BearishSun f70ad040e9 Various fixes related to GUI array: %!s(int64=10) %!d(string=hai) anos
  BearishSun caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations %!s(int64=10) %!d(string=hai) anos
  BearishSun d90ea6b4a0 .exe icon replacement finalized and working %!s(int64=10) %!d(string=hai) anos
  BearishSun ea3f78e205 Icon injection into .exe (WIP) %!s(int64=10) %!d(string=hai) anos
  BearishSun f514a09514 Fix an issue where project was saved after unload %!s(int64=10) %!d(string=hai) anos
  BearishSun 2536cc0898 Moving the data folder next to /bin so it makes sense when editor installation is available %!s(int64=10) %!d(string=hai) anos
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  BearishSun c369197bb8 Fixed an issue where event connections weren being properly released in some cases %!s(int64=10) %!d(string=hai) anos
  BearishSun d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 69f264dc21 Better looking project window %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b2f3221c5 Added a method for creating a new project %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fb10aa71f2 Project Load/Unload (not tested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos