Историја ревизија

Аутор SHA1 Порука Датум
  BearishSun eb7c562d03 More work on preparing documentation for Doxygen generation пре 10 година
  BearishSun 8a20899902 More work on preparing documentation for doxygen generation пре 10 година
  BearishSun 7c44f4279e More work on preparing documentation for doxygen generation пре 10 година
  BearishSun 8e23f57d9d Resource handle refactor (part 2) пре 10 година
  BearishSun 951764f02e New DX11 window creation using the shared window class пре 10 година
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
  BearishSun 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties пре 10 година
  BearishSun 098f8865e1 Font C# interface пре 10 година
  BearishSun 0f7c76eb01 When rendering reduce state switching when possible пре 10 година
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names пре 10 година
  Marko Pintera 3187a5f447 Hook up light updates in renderer core пре 10 година
  Marko Pintera b938e35a76 Added proper Color parameter type to Shader пре 10 година
  Marko Pintera d293414daf Support for multiple StringTables пре 10 година
  Marko Pintera 4704613fa4 Modified profiler overlay so it doesn't render under the geometry пре 10 година
  Marko Pintera 97f46875a9 Added light data types and components пре 10 година
  Marko Pintera 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation пре 10 година
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) пре 10 година
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff пре 10 година
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
  Marko Pintera ecfe9ff397 Project library dependant resource import (untested) пре 10 година
  Marko Pintera 43c78bc4d0 WIP shader includes пре 10 година
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL пре 10 година
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
  Marko Pintera d1f2d75a79 WIP C# interface for ImportOptions complete пре 11 година
  Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 пре 11 година
  Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly пре 11 година
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година