Историја ревизија

Аутор SHA1 Порука Датум
  BearishSun cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies пре 10 година
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle пре 10 година
  BearishSun 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected пре 10 година
  BearishSun 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed пре 10 година
  Marko Pintera e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens пре 10 година
  Marko Pintera 734f25c36c Deferred destruction of game objects пре 11 година
  Marko Pintera 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) пре 11 година
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename пре 11 година