Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun d8d5034b30 Added a way to add basic 3D primitives to the scene há 10 anos atrás
  BearishSun c5349658df Logic for new drop down box style há 10 anos atrás
  BearishSun 0ddc6c09b5 Working on new UI há 10 anos atrás
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
  Marko Pintera 2efd26a9a3 Added project-specific properties to EditorSettings há 10 anos atrás
  Marko Pintera d3e33e24e0 Added mesh drag and drop to scene view (WIP) há 10 anos atrás
  Marko Pintera fbbe8659aa Refactored how builtin resources are processed and loaded há 10 anos atrás
  Marko Pintera 55d20b27b9 Added RTTI for GUISkin and GUIElementStyle há 10 anos atrás
  Marko Pintera 5e9208b280 Fixing shader includes há 10 anos atrás
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
  Marko Pintera 5b3416fc27 WIP drop down box refactor so it has keyboard controls há 10 anos atrás
  Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable há 11 anos atrás
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design há 11 anos atrás
  Marko Pintera b1e42e1c76 GUIRenderTexture now uses a non-transparent shader há 11 anos atrás
  Marko Pintera d231b89e53 Fixed OpenGL texture binding há 11 anos atrás
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation há 11 anos atrás
  Marko Pintera 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing há 11 anos atrás
  Marko Pintera c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems há 11 anos atrás
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. há 11 anos atrás
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) há 11 anos atrás
  Marko Pintera 644f28f7db Fixed GpuResourceData assignment so ownership is not incorrectly transfered há 11 anos atrás
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely há 11 anos atrás
  Marko Pintera e73983da31 Moved everything to new Path system há 11 anos atrás
  Marko Pintera 59cb02050e More documentation há 11 anos atrás
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost há 11 anos atrás