Historique des commits

Auteur SHA1 Message Date
  BearishSun 00d78189f3 More work on Play in editor il y a 10 ans
  BearishSun a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows il y a 10 ans
  BearishSun 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists il y a 10 ans
  BearishSun cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies il y a 10 ans
  BearishSun a3cc2221ca Record SO transform and active state in prefab-diff il y a 10 ans
  BearishSun 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved il y a 10 ans
  BearishSun e3e5cac9cb Fix for invalid ID renaming during prefab diff generation il y a 10 ans
  BearishSun 6578ed3a63 When renaming game objects during prefab diff, properly rename all objects il y a 10 ans
  BearishSun 24df064285 Nested prefab instances now have a link ID assigned by their parent il y a 10 ans
  BearishSun 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected il y a 10 ans
  BearishSun eee54de424 Project library will now clear deleted entries on load il y a 10 ans
  Marko Pintera 2c35a0c825 Removed all the unused allocators il y a 10 ans
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes il y a 10 ans
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) il y a 10 ans
  Marko Pintera 5ac5f7fec0 PrefabDiff tested, fixed and working il y a 10 ans
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff il y a 10 ans