Commit History

Автор SHA1 Съобщение Дата
  BearishSun 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs преди 9 години
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use преди 9 години
  BearishSun b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) преди 9 години
  BearishSun 7b7b8ab0d9 Don't clear scene object selection when handle is released преди 9 години
  BearishSun 452b93f09d Don't draw selection area in scene window if user is just trying to drag a handle преди 9 години
  BearishSun 9d73cc1da2 Various tweaks to the previous merge преди 9 години
  MarcoROG b4c8495274 Code conformity преди 9 години
  marco.bellan aed8ff2d1c Code quality and UX tweaks преди 9 години
  marco.bellan 414f04a745 Merge преди 9 години
  marco.bellan d0853cb785 Final tweaks преди 9 години
  marco.bellan 01052c3813 Tweaked scene selection process преди 9 години
  marco.bellan 38466a310c Support for multiple object selection преди 9 години
  marco.bellan d848ef320c Add snapping logic преди 9 години
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues преди 9 години
  BearishSun 3e78ef950b Fixed invalid calculation for editor window cursor hover преди 9 години
  BearishSun 19ebd1e824 Fixed issue where color picking doesn't work properly преди 9 години
  BearishSun eb5d33c976 Post processing: преди 9 години
  BearishSun 92321a6b19 Updated manuals преди 9 години