Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera a637a4a168 Added clone() method to material to make it easier to modify individual instances пре 10 година
  Marko Pintera 2c35a0c825 Removed all the unused allocators пре 10 година
  Marko Pintera b938e35a76 Added proper Color parameter type to Shader пре 10 година
  Marko Pintera 6c12ea130c Sampler state overrides working пре 10 година
  Marko Pintera e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around пре 10 година
  Marko Pintera c544e302c4 ResourceHandle.isLoaded now requires no allocations пре 10 година
  Marko Pintera d0793ab046 Shader default values (untested) пре 10 година
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL пре 10 година
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
  Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
  Marko Pintera 550b861440 Individual core object syncing with dependencies пре 11 година
  Marko Pintera 2026432fe7 Add core object dependencies пре 11 година
  Marko Pintera 53d89dfdff Fix issue with material shader initializing twice пре 11 година
  Marko Pintera 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener пре 11 година
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly пре 11 година
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) пре 11 година
  Marko Pintera b85c0fd5ae Editor runs after material refactor - hasn't been extensively tested пре 11 година
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable пре 11 година
  Marko Pintera 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. пре 11 година
  Marko Pintera 3f94468a9f Material refactor WIP, it compiles пре 11 година
  Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore пре 11 година
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP пре 11 година
  Marko Pintera 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms пре 11 година
  Marko Pintera 350e767ebf Added support for load/store textures пре 11 година
  Marko Pintera 0e027b8351 Scene picking WIP (untested) пре 11 година
  Marko Pintera 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items пре 11 година
  Marko Pintera 86f1d09e68 Updating material proxies uses frame allocator пре 11 година
  Marko Pintera c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems пре 11 година