Marko Pintera
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dbdd6a60f8
Refactored Index and Vertex buffers to work with new CoreObject system
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11 rokov pred |
Marko Pintera
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87946cf44b
RenderTarget refactor to comply with new CoreObject synchronization
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11 rokov pred |
Marko Pintera
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eb6a85cf56
Getting everything to compile after load/store texture and render texture refactor
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11 rokov pred |
Marko Pintera
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85c697cb7d
Deal with handle input more correctly
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11 rokov pred |
Marko Pintera
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298de470a6
Refactored draw helper so it can sort meshes based on distance from camera
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11 rokov pred |
Marko Pintera
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7ee22c56b5
Set up gizmo picking (icons still don't work)
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11 rokov pred |
Marko Pintera
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a328c6e377
OpenGL render texture depth buffer is properly hooked up
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11 rokov pred |
Marko Pintera
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fb6e14ead4
All wire/solid gizmos render properly
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11 rokov pred |
Marko Pintera
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4a9afce7cf
Fixed DX11 and OpenGL GPU program matrix layout
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11 rokov pred |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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11 rokov pred |
Marko Pintera
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77ca7f9a74
Added some missing rasterizer states to OpenGL
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11 rokov pred |
Marko Pintera
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41dd303914
DirectX 9 reading from render target works
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11 rokov pred |
Marko Pintera
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 rokov pred |
Marko Pintera
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fa5f03d373
Fixed an issue with DX9 shader saving & loading
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11 rokov pred |
Marko Pintera
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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11 rokov pred |
Marko Pintera
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830c1f5fe8
Added a debug model in Scene view
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11 rokov pred |
Marko Pintera
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72dc696f1c
More documentation
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11 rokov pred |
Marko Pintera
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b23fbf3bad
Renderer working as normal
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11 rokov pred |
Marko Pintera
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6fa7ffec97
Various fixes to Renderer
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11 rokov pred |
Marko Pintera
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a95b2215e7
Going back from fullscreen to windowed in DX9 restores the window style properly
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11 rokov pred |
Marko Pintera
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f625be4bd0
OpenGL window fullscreen switching now properly retains window style
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11 rokov pred |
Marko Pintera
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e22d917c50
DirectX 9 device reset works properly
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11 rokov pred |
Marko Pintera
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23cd5f1fa7
Fixed OpenGL monitor enumeration
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11 rokov pred |
Marko Pintera
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6288a3f0d5
Minor fix to DX11 start-up as it was crashing
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11 rokov pred |
Marko Pintera
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716de5f09a
Reorganized some code in order to delete many small source files
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11 rokov pred |
Marko Pintera
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bdd14c8080
More documentation
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11 rokov pred |
Marko Pintera
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f9f157ec22
WIP video modes
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11 rokov pred |
Marko Pintera
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4221419a6b
Modules can be created by passing parameters instead of constructing the instances externally
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11 rokov pred |
Marko Pintera
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cb6ba8a6f5
Fixed deserialization issue when deserializing/serializing between release and debug mode
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11 rokov pred |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 rokov pred |