Marko Pintera
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dc14ccc440
Refactored some enums and started work on generic buffers
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13 лет назад |
Marko Pintera
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6d8e1b9520
Uniform buffer actually work
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13 лет назад |
Marko Pintera
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e53164ef4c
New GL parameter system actually works!
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13 лет назад |
Marko Pintera
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c06e053b50
Moved GLSL param parsing into a separate file
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13 лет назад |
Marko Pintera
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caf40bae61
Added GLGpuParamBlock
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13 лет назад |
Marko Pintera
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56b0a7d305
DX11 is compilable again
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13 лет назад |
Marko Pintera
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284bb02672
Removed most of the old parameter system
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13 лет назад |
Marko Pintera
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828e5f3dcd
Check in before removing a bunch of GL shader methods
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13 лет назад |
Marko Pintera
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2175dabfe5
Removed low level shader support for GL
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13 лет назад |
Marko Pintera
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2f72100575
Removed some unused param stuff
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13 лет назад |
Marko Pintera
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35f528e399
New shader param system actually works with DX9
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13 лет назад |
Marko Pintera
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b13df25243
Final check-in before I start ripping out existing GpuProgramParams
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13 лет назад |
Marko Pintera
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970391f0a6
Started on GpuParam re-implementation
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13 лет назад |
Marko Pintera
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d64b1452e1
Slight changes in DX11 window creation
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13 лет назад |
Marko Pintera
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afc811967c
Modified window creation parameters so they're more intuitive
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13 лет назад |
Marko Pintera
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0b7ea14ec7
Removed unused methods from DX9 and GL render system
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13 лет назад |
Marko Pintera
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978cea27c4
Finished up adding MultiRenderTextures
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13 лет назад |
Marko Pintera
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771f1e8e6c
Refactored RenderTexture initialization and creation
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13 лет назад |
Marko Pintera
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f6bd2d79a6
Removed Ogres MultiRenderTarget
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13 лет назад |
Marko Pintera
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e43692cee0
Ability to specify depth stencil buffer format
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13 лет назад |
Marko Pintera
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e846997473
DX11 RenderTarget
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13 лет назад |
Marko Pintera
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9ebcf2cb30
Added GLRenderTexture
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13 лет назад |
Marko Pintera
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3e20948845
Added DX11RenderTexture
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13 лет назад |
Marko Pintera
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03b6ace987
Reverted previous revision and only removed certain render texture references
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13 лет назад |
Marko Pintera
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356b07673e
Removed the old way of RenderTexture handling
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13 лет назад |
Marko Pintera
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854364a16f
A bunch of small changes before I start editing RenderTexture
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13 лет назад |
Marko Pintera
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6c2fc529be
Added D3D11 render states
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13 лет назад |
Marko Pintera
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0cce766a49
Added HLSL and RenderSystem factories
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13 лет назад |
Marko Pintera
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466d7dba98
Added DX11 texture manager and depth stencil buffer
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13 лет назад |
Marko Pintera
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6075746884
Modified how textures get locked/unlocked
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13 лет назад |