Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera caf40bae61 Added GLGpuParamBlock %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 56b0a7d305 DX11 is compilable again %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 970391f0a6 Started on GpuParam re-implementation %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d64b1452e1 Slight changes in DX11 window creation %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6c2fc529be Added D3D11 render states %!s(int64=13) %!d(string=hai) anos
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 72db1730b1 Started a bit of work on DX11 RenderSystem %!s(int64=13) %!d(string=hai) anos
  Marko Pintera ead3f972c8 Plenty of more work on HLSL programs %!s(int64=13) %!d(string=hai) anos
  Marko Pintera fed686f420 Shader unload only callable from render thread %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3b44567e07 Refactored shaders by removing a bunch of useless methods %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 323608b2b8 More DX11 buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1c73bb445a More DX11 work, and refactor on Hardware buffers %!s(int64=13) %!d(string=hai) anos