Historial de Commits

Autor SHA1 Mensaje Fecha
  BearishSun 9bc64c077b Reflection probe support added to forward path shaders hace 8 años
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional hace 9 años
  BearishSun b2dd0ffa03 Work on transparent rendering path hace 9 años
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
  BearishSun 2b24d071f0 More renames of core thread objects hace 9 años
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block hace 9 años
  BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame hace 9 años
  BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame hace 9 años
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
  BearishSun d86bc7b768 Updated morph shape rendering so it uses a proper vertex declaration hace 9 años
  BearishSun 014bac08b8 Renderer can now handle morph animation hace 9 años
  BearishSun 76dee9fbf8 Morph shape animation (WIP) hace 9 años
  BearishSun 86e7a688a6 Renderer can now properly handle multiple material techniques hace 9 años
  BearishSun 96bdac041e Material refactor WIP hace 9 años
  BearishSun 472f4c82b3 Properly render skinned mesh even when no animation is running hace 9 años
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering hace 9 años
  BearishSun 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify hace 9 años