Marko Pintera
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adf8226151
Renamed blend modes
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hace 13 años |
Marko Pintera
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1b9ed00123
Added the ability to add command breakpoints
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hace 13 años |
Marko Pintera
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1cfbcc30a9
Text visible on the screen
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hace 13 años |
Marko Pintera
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d5a54ec7b4
Font characters now get neatly packed using a texture atlas
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hace 13 años |
Marko Pintera
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a25ea2ab4f
Added support for debug bitmap texture saving
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hace 13 años |
Marko Pintera
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5a64dff9db
CoreGpuObject -> CoreObject
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hace 13 años |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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hace 13 años |
Marko Pintera
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383e38f9c3
Better DX11 parameter parsing that doesn't ignore pack offsets
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hace 13 años |
Marko Pintera
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d220a6bf24
Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly
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hace 13 años |
Marko Pintera
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89658aa9eb
All shaders are loaded from files
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hace 13 años |
Marko Pintera
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bb8e189cf4
Fixed the deadlock when starting the render thread
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hace 13 años |
Marko Pintera
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5ab4c6ed7e
Arrays of non-struct data params work
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hace 13 años |
Marko Pintera
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3f42a59f0f
Better checking when it comes to struct size
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hace 13 años |
Marko Pintera
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9bd154c94e
Structs and struct arrays seem to work in GLSL
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hace 13 años |
Marko Pintera
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5f479b63eb
Used #defines to split different parts of the CamelotClient more easily
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hace 13 años |
Marko Pintera
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01defbfd9d
DX11 arrays work
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hace 13 años |
Marko Pintera
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700d56beaa
DirectX 11 struct shader parameters work
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hace 13 años |
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ba5f1c9453
Added GpuProgram importer
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hace 13 años |
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23822c862d
Fixed a bunch of bugs with async resource loading
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hace 13 años |
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d4b6b593c2
Properly releasing GpuProgInclude
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hace 13 años |
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2de43e95a4
Gpu program include importer
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hace 13 años |
Marko Pintera
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bbb7a1bb74
Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly
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hace 13 años |
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3e47d2941c
Finalized removing all raw pointers from RenderSystem
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hace 13 años |
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6fd41c675b
Fixing an issue where unloading a resource could cause a race condition
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hace 13 años |
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0105df516c
Removed render window pointer array from D3D9RenderSystem
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hace 13 años |
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5eeed8897c
Refactored how are render targets handled in all of the render systems
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hace 13 años |
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f6f19866d5
Creating a resource will return a handle instead of a pointer
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hace 13 años |
Marko Pintera
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079c1923cf
Fixed a crash where object was deleted while still in command queue
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hace 13 años |
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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hace 13 años |
Marko Pintera
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7b80bdaff7
Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released
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hace 13 años |