Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1cfbcc30a9 Text visible on the screen %!s(int64=13) %!d(string=hai) anos
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released %!s(int64=13) %!d(string=hai) anos
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 19e874a87d Material serialization (untested) %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 4ec92954ca Added shader params %!s(int64=13) %!d(string=hai) anos
  Marko Pintera eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 36c37b43ff DX11 renderer works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a249cfc990 More work on DX11 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 45d26f8845 A bunch of DX11 render system implementation %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 01243d6be4 Removed some useless cg stuff %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 89362ce009 Removed the useless HardwareBufferManagerBase %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e3e5d96d67 Refactored viewport %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 56b0a7d305 DX11 is compilable again %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d64b1452e1 Slight changes in DX11 window creation %!s(int64=13) %!d(string=hai) anos
  Marko Pintera afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0b7ea14ec7 Removed unused methods from DX9 and GL render system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0cce766a49 Added HLSL and RenderSystem factories %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 466d7dba98 Added DX11 texture manager and depth stencil buffer %!s(int64=13) %!d(string=hai) anos