Commit History

Author SHA1 Message Date
  BearishSun 4239ebe070 Vulkan: Fixing render targets that require a load operation on bind (i.e. rendering to the same RT with multiple render passes) 9 years ago
  BearishSun 8356f1e8cf Vulkan: Changing how command buffer resets work, so they handle the new multi-CB submit more gracefully 9 years ago
  BearishSun e1e7afd433 Vulkan: Refactoring inter-queue dependencies due to new revelation that a semaphore can only be waited on by one queue submit, no more 9 years ago
  BearishSun 442b8af92b Vulkan: Handle query resets when issued within render-pass 9 years ago
  BearishSun 76cbd8ca92 Vulkan: If render pass is currently executing queue events until it ends 9 years ago
  BearishSun b18bb2adc2 Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls 9 years ago
  BearishSun 95d84ddf01 Vulkan: Properly wait until back buffer is acquired before presenting 9 years ago
  BearishSun b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission 9 years ago
  BearishSun 21eb8822cf Various Vulkan fixes and tweaks 9 years ago
  BearishSun fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 years ago
  BearishSun 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 years ago
  BearishSun 896a17335d Vulkan framebuffer now provides access to individual image resources 9 years ago
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
  BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 years ago
  BearishSun 3d6a7c2bb0 Vulkan render target clears implemented 9 years ago
  BearishSun 4581b43fe7 Vulkan graphics pipeline binding and caching 9 years ago
  BearishSun 18ab7deb32 Vulkan GPU parameter binding 9 years ago
  BearishSun 643f494d3a Hooking up various Vulkan RenderAPI methods 9 years ago
  BearishSun 59db12dbc5 Added special Vulkan command buffers for transfer operations 9 years ago
  BearishSun 8e7ea897ce VulkanResource now tracks exactly on which queue is it being used on 9 years ago
  BearishSun 0f68b63eb4 Vulkan render target binding and render pass start 9 years ago
  BearishSun fd01c1cde4 Refactoring VulkanGpuParams 9 years ago
  BearishSun 42b6188db6 VulkanResource changes: 9 years ago
  BearishSun ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 years ago
  BearishSun 99d14364e5 More work on Vulkan: 9 years ago
  BearishSun 395ee63a5e Vulkan resource tracking now works across multiple command buffers 9 years ago
  BearishSun 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 years ago
  BearishSun eb2df3a88e Added an automated way to managed Vulkan object lifetime and usage across multiple queues 9 years ago
  BearishSun dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 years ago
  BearishSun 598bb85a3d Vulkan descriptor layouts are now properly re-used if they share the same structure 9 years ago