Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera 2c35a0c825 Removed all the unused allocators vor 10 Jahren
  Marko Pintera f85cceb27d Add basic level load/save method vor 10 Jahren
  Marko Pintera 4f682ae5ce Added option to load a resource without its dependencies vor 10 Jahren
  Marko Pintera 08adb83157 Project window better label and selection display vor 10 Jahren
  Marko Pintera fbbe8659aa Refactored how builtin resources are processed and loaded vor 10 Jahren
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
  Marko Pintera fb93370d4c Fixing game shutdown vor 11 Jahren
  Marko Pintera 2026432fe7 Add core object dependencies vor 11 Jahren
  Marko Pintera 08e7132142 Resource refactor finished, will need further testing and bugfixes vor 11 Jahren
  Marko Pintera 0824fc2e46 Advanced resource loading WIP stage 2 vor 11 Jahren
  Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 vor 11 Jahren
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread vor 11 Jahren
  Marko Pintera 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended vor 11 Jahren
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. vor 11 Jahren
  Marko Pintera 5560cde10f Resource manager now properly check if resource is unused vor 11 Jahren
  Marko Pintera 35b5f1e6f3 Managed resource unloading works properly vor 11 Jahren
  Marko Pintera 591af1e6c0 MeshHeap and TransientMeshes no longer hold circular references to each other vor 11 Jahren
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren