Marko Pintera
|
df225bbba5
Ported remaining new/delete calls to the new system
|
12 anos atrás |
Marko Pintera
|
fb7c50e1b3
More PixelData refactor
|
12 anos atrás |
Marko Pintera
|
8c53fd844b
Encapsulated PixelData::data
|
12 anos atrás |
Marko Pintera
|
7a11f00bea
Fixed the issue with OpenGL texture endianess
|
12 anos atrás |
Marko Pintera
|
ede19ab51a
All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats
|
12 anos atrás |
Marko Pintera
|
d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
|
12 anos atrás |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 anos atrás |
Marko Pintera
|
724a22fd65
Ported GL renderer memory allocations
|
12 anos atrás |
Marko Pintera
|
7b80bdaff7
Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released
|
13 anos atrás |
Marko Pintera
|
e090e96915
CoreGpuObject
|
13 anos atrás |
Marko Pintera
|
59628fa944
Renamed IDestroyable to CoreGpuObject and added more features to it
|
13 anos atrás |
Marko Pintera
|
6b1f26b8ff
Refactored Textures and GpuPrograms so they use destroy() for releasing resources
|
13 anos atrás |
Marko Pintera
|
f31858229c
GL with new depth stencil works
|
13 anos atrás |
Marko Pintera
|
656d3e7b07
Renamed all of the hardware buffers
|
13 anos atrás |
Marko Pintera
|
dc14ccc440
Refactored some enums and started work on generic buffers
|
13 anos atrás |
Marko Pintera
|
f6bd2d79a6
Removed Ogres MultiRenderTarget
|
13 anos atrás |
Marko Pintera
|
9ebcf2cb30
Added GLRenderTexture
|
13 anos atrás |
Marko Pintera
|
3e20948845
Added DX11RenderTexture
|
13 anos atrás |
Marko Pintera
|
03b6ace987
Reverted previous revision and only removed certain render texture references
|
13 anos atrás |
Marko Pintera
|
356b07673e
Removed the old way of RenderTexture handling
|
13 anos atrás |
Marko Pintera
|
6075746884
Modified how textures get locked/unlocked
|
13 anos atrás |
Marko Pintera
|
dfb8b81ded
Removed remainining referenced to RenderSystemManager
|
13 anos atrás |
Marko Pintera
|
e3278834c7
Removed copyable texture
|
13 anos atrás |
Marko Pintera
|
43d1b87b50
Ported Renderer to x64
|
13 anos atrás |
Marko Pintera
|
d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
|
13 anos atrás |
Marko Pintera
|
03f4bb7402
Refactored Texture part #2
|
13 anos atrás |
Marko Pintera
|
7970ff490b
Refactored Textures part #1
|
13 anos atrás |
Marko Pintera
|
aa4ba9a93f
Bunch more methods ported to use render system context
|
13 anos atrás |
Marko Pintera
|
8e4d885080
More resource async loading work
|
13 anos atrás |
Marko Pintera
|
1e81bf9e05
|
13 anos atrás |