Commit History

Author SHA1 Message Date
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
  Marko Pintera 1eafbaa11b More new alloc system porting 12 years ago
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 years ago
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 12 years ago
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 years ago
  Marko Pintera 88f574eb17 Fixing a serious issue with shader parameter assignment 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 years ago
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 years ago
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago