Marko Pintera
|
d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
|
12 лет назад |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 лет назад |
Marko Pintera
|
54c08871e0
Renamed handles and add GameObject handles
|
12 лет назад |
Marko Pintera
|
89658aa9eb
All shaders are loaded from files
|
13 лет назад |
Marko Pintera
|
2de43e95a4
Gpu program include importer
|
13 лет назад |
Marko Pintera
|
ca6e08450c
Removed loadFromSource and replaced it with initialize_internal
|
13 лет назад |
Marko Pintera
|
6b1f26b8ff
Refactored Textures and GpuPrograms so they use destroy() for releasing resources
|
13 лет назад |
Marko Pintera
|
048bf1ded5
Fixed up input layout generation
|
13 лет назад |
Marko Pintera
|
36c37b43ff
DX11 renderer works
|
13 лет назад |
Marko Pintera
|
96bb17b5ef
A lot more work on DX 11 renderer
|
13 лет назад |
Marko Pintera
|
a7e57abdbf
Fixed a bunch of DX11 bugs
|
13 лет назад |
Marko Pintera
|
56b0a7d305
DX11 is compilable again
|
13 лет назад |
Marko Pintera
|
970391f0a6
Started on GpuParam re-implementation
|
13 лет назад |
Marko Pintera
|
6c2fc529be
Added D3D11 render states
|
13 лет назад |
Marko Pintera
|
ead3f972c8
Plenty of more work on HLSL programs
|
13 лет назад |
Marko Pintera
|
3b44567e07
Refactored shaders by removing a bunch of useless methods
|
13 лет назад |
Marko Pintera
|
6156f0c7a1
Added DX11 HardwareBufferManager & VertexDeclaration
|
13 лет назад |
Marko Pintera
|
323608b2b8
More DX11 buffers
|
13 лет назад |
Marko Pintera
|
1c73bb445a
More DX11 work, and refactor on Hardware buffers
|
13 лет назад |