Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 1e0c79d624 Made getCustomAttribute const %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 8c9ac4d5ce RenderTarget derived classes now have destroy() %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d64b1452e1 Slight changes in DX11 window creation %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 9ebcf2cb30 Added GLRenderTexture %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3e20948845 Added DX11RenderTexture %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c2cba92975 Work on DX11 textures and HardwarePixelBuffer. %!s(int64=13) %!d(string=hai) anos