Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 92e00eea15 Tons of more work on multithreading for the render system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5794d61f50 Some prep work before implementing command buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a884d33548 Exception ported %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos