История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera a8ba9930af Fixed initialization issues due to caret 12 лет назад
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 лет назад
  Marko Pintera da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 лет назад
  Marko Pintera 9c598ab4ef Added a stack allocator 12 лет назад
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 лет назад
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 лет назад
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 лет назад
  Marko Pintera 470c1c979b PixelData inherits from GpuResourceData 12 лет назад
  Marko Pintera fb7c50e1b3 More PixelData refactor 12 лет назад
  Marko Pintera d0301de9c9 Starting work on better gpu resource updates 12 лет назад
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 12 лет назад
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 лет назад
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 лет назад
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee 12 лет назад
  Marko Pintera 19e015b64d Check in before attempting to refactor CamelotCore into a separate project 12 лет назад
  Marko Pintera bf1dbf542a Some more work on bounds and started work on EditorWindow 12 лет назад
  Marko Pintera 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one 12 лет назад
  Marko Pintera 49553c9008 Fixing some RTTI GameObject classes 12 лет назад
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject 12 лет назад
  Marko Pintera 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 лет назад
  Marko Pintera b23df56ce1 Add handles for components 12 лет назад
  Marko Pintera b75ee7ad4a GameObjects now use handles 12 лет назад
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 лет назад
  Marko Pintera ece0eddd4c More porting to allocators 12 лет назад
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete 12 лет назад
  Marko Pintera ddd17628eb Added overlays that will make 2D rendering easier 12 лет назад
  Marko Pintera 9476a511d7 More work on GUI 12 лет назад
  Marko Pintera d8fdf8d81c A bunch of WIP GUI elements added 12 лет назад
  Marko Pintera 15a13feeb0 Updated MeshData so it is much easier to use 12 лет назад