Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 2e7b129c54 Added a special class for the core thread %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 54f71540e0 More allocator porting work %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 15a13feeb0 Updated MeshData so it is much easier to use %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos