Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
  Marko Pintera 389c22b9b3 More memory alloc porting пре 12 година
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles пре 12 година
  Marko Pintera 89658aa9eb All shaders are loaded from files пре 13 година
  Marko Pintera 2de43e95a4 Gpu program include importer пре 13 година
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 пре 13 година
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released пре 13 година
  Marko Pintera ca6e08450c Removed loadFromSource and replaced it with initialize_internal пре 13 година
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources пре 13 година
  Marko Pintera 048bf1ded5 Fixed up input layout generation пре 13 година
  Marko Pintera 36c37b43ff DX11 renderer works пре 13 година
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer пре 13 година
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs пре 13 година
  Marko Pintera caf40bae61 Added GLGpuParamBlock пре 13 година
  Marko Pintera 56b0a7d305 DX11 is compilable again пре 13 година
  Marko Pintera 970391f0a6 Started on GpuParam re-implementation пре 13 година
  Marko Pintera d64b1452e1 Slight changes in DX11 window creation пре 13 година
  Marko Pintera 6c2fc529be Added D3D11 render states пре 13 година
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager пре 13 година
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 пре 13 година
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system пре 13 година
  Marko Pintera 72db1730b1 Started a bit of work on DX11 RenderSystem пре 13 година
  Marko Pintera ead3f972c8 Plenty of more work on HLSL programs пре 13 година
  Marko Pintera fed686f420 Shader unload only callable from render thread пре 13 година
  Marko Pintera 3b44567e07 Refactored shaders by removing a bunch of useless methods пре 13 година
  Marko Pintera 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration пре 13 година
  Marko Pintera 323608b2b8 More DX11 buffers пре 13 година
  Marko Pintera 1c73bb445a More DX11 work, and refactor on Hardware buffers пре 13 година