Marko Pintera
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df9fbb2af7
Fixed an issue with binary deserialization order
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11 years ago |
Marko Pintera
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9c559abe48
Fixed C# list serialization
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11 years ago |
Marko Pintera
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ce8a58d25b
C# single-dimensional array serialization works
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11 years ago |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 years ago |
Marko Pintera
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67ef1d1fbc
Replaced all std containers with my custom wrappers
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12 years ago |
Marko Pintera
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470c1c979b
PixelData inherits from GpuResourceData
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12 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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46f6a8aeca
Updated ManagedMemoryBlock allocations
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12 years ago |
Marko Pintera
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e8f0a06858
Added the ability to use custom allocators for serializable data blocks
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12 years ago |
Marko Pintera
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39345d4363
Fixed the deserialization issue with circular references and uninitialized objects
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13 years ago |
Marko Pintera
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4139f9dbb3
Renamed some RTTI types
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13 years ago |
Marko Pintera
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bbb7a1bb74
Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly
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13 years ago |
Marko Pintera
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7b80bdaff7
Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released
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13 years ago |
Marko Pintera
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cb0ff2efce
Hopefully fixing the 32bit pointer address issue for x64 builds
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13 years ago |
Marko Pintera
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c632b088bb
Materials properly serialize/deserialize textures
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13 years ago |
Marko Pintera
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417df991bc
Maybe, just maybe I have solved material deserialization crash?
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13 years ago |
Marko Pintera
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f55ac7be6e
Half assed commit before I break even more shit
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13 years ago |
Marko Pintera
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52ab5975f5
Material RTTI slowly coming together
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13 years ago |
Marko Pintera
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c1b924eaaf
Serialization takes care of serializing base classes
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13 years ago |
Marko Pintera
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bc4b1b0d9a
Mesh save/load works
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13 years ago |
Marko Pintera
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6b543d1fae
RTTI newObject now returns a shared ptr
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13 years ago |
Marko Pintera
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be9a1abb9e
Serialization stores (and automatically figures out on loading) types
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13 years ago |
Marko Pintera
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523f5ff147
moved ReflectionPtr serialization to use shared_ptrs
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13 years ago |
Marko Pintera
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e422eb43b3
String serialization and some more work on texture serialization
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13 years ago |
Marko Pintera
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4dc4b7d4e6
Added serialization/reflection methods
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13 years ago |