Commit History

Autor SHA1 Mensaxe Data
  BearishSun e0216b09ff Irradiance probe indirect lighting mostly functional %!s(int64=8) %!d(string=hai) anos
  BearishSun f5b3f4f653 Added LightProbeVolume component %!s(int64=8) %!d(string=hai) anos
  BearishSun c79c7666f3 Functions for creating light probes in a grid pattern, as well as manipulating them %!s(int64=8) %!d(string=hai) anos
  BearishSun 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) %!s(int64=8) %!d(string=hai) anos
  BearishSun 6f018d0110 Updated script binding generator version %!s(int64=8) %!d(string=hai) anos
  BearishSun ec77a59680 AnimationClip and all related classes ported to use the script binding %!s(int64=8) %!d(string=hai) anos
  BearishSun 4096b350c8 Added a shader for rendering light probe tetrahedrons %!s(int64=8) %!d(string=hai) anos
  BearishSun a2cbf9eddd Pixel formats refactor/update: %!s(int64=8) %!d(string=hai) anos
  BearishSun 5fb9e312d6 Added creation of relevant buffers and mesh for light probe tetrahedron rendering %!s(int64=8) %!d(string=hai) anos
  BearishSun 1ce5ec1bb4 Updated LightProbe generation code %!s(int64=8) %!d(string=hai) anos
  BearishSun 88f7cd4031 Skybox texture filtering now uses renderer tasks %!s(int64=8) %!d(string=hai) anos
  BearishSun 39ee300919 Added support for renderer tasks %!s(int64=8) %!d(string=hai) anos
  BearishSun 6ae56240cf Make sure that IntelliSense properly parses generated C# files %!s(int64=8) %!d(string=hai) anos
  BearishSun fbfbb339af Merge branch 'render-refactor' %!s(int64=8) %!d(string=hai) anos
  BearishSun a4ee926e08 Fixing indentation %!s(int64=8) %!d(string=hai) anos
  Marko Pintera 8e81a20cf0 Merge pull request #87 from MarcoROG/master %!s(int64=8) %!d(string=hai) anos
  BearishSun 0e00b1241f Move some render specific flags from Camera to RenderSettings %!s(int64=8) %!d(string=hai) anos
  BearishSun 6715cb98ae PostProcessSettings -> RenderSettings %!s(int64=8) %!d(string=hai) anos
  BearishSun b83831cd3e Render compositor nodes now execute the render callbacks %!s(int64=8) %!d(string=hai) anos
  BearishSun 439c2c91c4 Move renderable object initialization into their appropriate nodes %!s(int64=8) %!d(string=hai) anos
  BearishSun f278716c61 Moved remaining renderer techniques to the node based system, cleaned up obsolete code %!s(int64=8) %!d(string=hai) anos
  BearishSun f6519d94f6 Post process effects moved to the new node based architecture %!s(int64=8) %!d(string=hai) anos
  BearishSun a476e03123 Updated docs with the new RendererMaterial changes %!s(int64=8) %!d(string=hai) anos
  BearishSun 9aef51e069 All renderer materials refactored: %!s(int64=8) %!d(string=hai) anos
  BearishSun 339c2bfc47 Refactoring the renderer to the new node based approach (WIP) %!s(int64=8) %!d(string=hai) anos
  MarcoROG 2fecfabe01 Fixed doc spacing %!s(int64=8) %!d(string=hai) anos
  MarcoROG b4f490571f Merge branch 'master' of https://github.com/BearishSun/BansheeEngine %!s(int64=8) %!d(string=hai) anos
  BearishSun c36406a238 Fix a crash when camera is removed from the scene %!s(int64=8) %!d(string=hai) anos
  MarcoROG c9c1f659fb BsFrameAlloc not resetting pointer position when cleared (Memory leak) %!s(int64=8) %!d(string=hai) anos
  MarcoROG caab3c8c6b Fixed ThreadPool not removing unused threads %!s(int64=8) %!d(string=hai) anos