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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  BearishSun 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 жил өмнө
  BearishSun c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 жил өмнө
  BearishSun a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 9 жил өмнө
  BearishSun f3ee875d18 Fixing DLL export macros so they are properly set up when compiling with non-MSVC on Windows 9 жил өмнө
  BearishSun 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 9 жил өмнө
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 жил өмнө
  BearishSun 7292bed6b2 C# properties can now be inspected and serialized 9 жил өмнө
  BearishSun 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected 9 жил өмнө
  BearishSun 32e348ea19 AudioClip exposed to managed code 9 жил өмнө
  BearishSun 855b052658 More fixes in order to get everything to compile with Clang 9 жил өмнө
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 жил өмнө
  BearishSun cdaaa8e6da More work on improving documentation for Doxygen generation 10 жил өмнө
  BearishSun 208a2c3402 Refactored managed serialization so that reference types (resources and game objects) store their exact type even for non-built-in types 10 жил өмнө
  BearishSun 82fef4f0ff More work on improving documentation for doxygen generation 10 жил өмнө
  BearishSun a993962372 More work on improving documentation for doxygen generation 10 жил өмнө
  BearishSun f1032db560 More work on improving documentation for doxygen generation 10 жил өмнө
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 жил өмнө