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Аутор SHA1 Порука Датум
  BearishSun e7cfefe9ee Added copyright notices to all files пре 10 година
  BearishSun af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null пре 10 година
  BearishSun 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code пре 10 година
  BearishSun 25a7656e54 New material parameter caching system works пре 10 година
  BearishSun 0134c9aaaf WIP better material parameter caching пре 10 година
  BearishSun 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin пре 10 година
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
  BearishSun 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added пре 10 година
  BearishSun 53835849ad Update material when shader changes пре 10 година
  BearishSun bad12b1889 Made deferred rendering default (things are still VERY shakey) пре 10 година
  BearishSun 157fe12618 New core object sync seems to work for the most part пре 10 година
  BearishSun 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
  BearishSun caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations пре 10 година
  BearishSun fc73944aef Better renderer param buffer binding пре 10 година
  BearishSun 0f7c76eb01 When rendering reduce state switching when possible пре 10 година
  Marko Pintera a637a4a168 Added clone() method to material to make it easier to modify individual instances пре 10 година
  Marko Pintera 2c35a0c825 Removed all the unused allocators пре 10 година
  Marko Pintera b938e35a76 Added proper Color parameter type to Shader пре 10 година
  Marko Pintera 6c12ea130c Sampler state overrides working пре 10 година
  Marko Pintera e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around пре 10 година
  Marko Pintera c544e302c4 ResourceHandle.isLoaded now requires no allocations пре 10 година
  Marko Pintera d0793ab046 Shader default values (untested) пре 10 година
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL пре 10 година
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
  Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
  Marko Pintera 550b861440 Individual core object syncing with dependencies пре 11 година
  Marko Pintera 2026432fe7 Add core object dependencies пре 11 година
  Marko Pintera 53d89dfdff Fix issue with material shader initializing twice пре 11 година
  Marko Pintera 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener пре 11 година
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly пре 11 година