Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun e7cfefe9ee Added copyright notices to all files há 10 anos atrás
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control há 10 anos atrás
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded há 10 anos atrás
  Marko Pintera a2831fc54b Documentation há 10 anos atrás
  Marko Pintera 2b6bfc1cd7 Neater ResourceManagerCode há 10 anos atrás
  Marko Pintera d293414daf Support for multiple StringTables há 10 anos atrás
  Marko Pintera 927a721f58 Added C# Prefab há 10 anos atrás
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
  Marko Pintera b74cf06aa0 C# versions of Shader and Material resources há 10 anos atrás
  Marko Pintera 3ef35e0667 Added C# PlainText and ScriptCode há 10 anos atrás
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) há 11 anos atrás
  Marko Pintera e29349d061 Added C# Texture3D and TextureCube há 11 anos atrás
  Marko Pintera 25aca52bc3 Added C# Texture and implemented Texture2D há 11 anos atrás
  Marko Pintera a4e65a67d8 Added a way to load resources from C# ProjectLibrary há 11 anos atrás
  Marko Pintera 35b5f1e6f3 Managed resource unloading works properly há 11 anos atrás
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested há 11 anos atrás
  Marko Pintera 1195be6fb8 WIP ResourceField há 11 anos atrás
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely há 11 anos atrás
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
  Marko Pintera be6adc683d C# object serialization WIP há 11 anos atrás