История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera e090e96915 CoreGpuObject 13 лет назад
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 лет назад
  Marko Pintera 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) 13 лет назад
  Marko Pintera 8c9ac4d5ce RenderTarget derived classes now have destroy() 13 лет назад
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 лет назад
  Marko Pintera 25fcacb372 added destroy() for vertex/index/vertex declarations 13 лет назад
  Marko Pintera c62037b142 Parsing samplers & textures with the same name now works 13 лет назад
  Marko Pintera 19e874a87d Material serialization (untested) 13 лет назад
  Marko Pintera 388e570f24 Fixed shader parameter checking 13 лет назад
  Marko Pintera 3e185cfd55 Shader serialization 13 лет назад
  Marko Pintera 4ec92954ca Added shader params 13 лет назад
  Marko Pintera eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 лет назад
  Marko Pintera f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 лет назад
  Marko Pintera 1fa581e378 Tiny changes, removed some non relevant lines 13 лет назад
  Marko Pintera ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 лет назад
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 лет назад
  Marko Pintera f964cb4e87 Renamed VertexIndexData into two separate files 13 лет назад
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 лет назад
  Marko Pintera c4912c2ec1 A lot more work on resource views 13 лет назад
  Marko Pintera 68d0e9ef71 Renamed GenericBuffer to GpuBuffer 13 лет назад
  Marko Pintera f31858229c GL with new depth stencil works 13 лет назад
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach 13 лет назад
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 13 лет назад
  Marko Pintera 048bf1ded5 Fixed up input layout generation 13 лет назад
  Marko Pintera 36c37b43ff DX11 renderer works 13 лет назад
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer 13 лет назад
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs 13 лет назад
  Marko Pintera b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag 13 лет назад
  Marko Pintera a249cfc990 More work on DX11 13 лет назад
  Marko Pintera 74796b8bb9 Removed vertex binding 13 лет назад