Marko Pintera
|
f0a6e829bf
Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled
|
12 éve |
Marko Pintera
|
b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
|
12 éve |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 éve |
Marko Pintera
|
54c08871e0
Renamed handles and add GameObject handles
|
12 éve |
Marko Pintera
|
ff28162000
Added BuiltiMaterialManagers and more work on GUI
|
12 éve |
Marko Pintera
|
5a64dff9db
CoreGpuObject -> CoreObject
|
12 éve |
Marko Pintera
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 éve |