Commit History

Auteur SHA1 Bericht Datum
  Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 jaren geleden
  Marko Pintera 3187a5f447 Hook up light updates in renderer core 10 jaren geleden
  Marko Pintera 2c35a0c825 Removed all the unused allocators 10 jaren geleden
  Marko Pintera d293414daf Support for multiple StringTables 10 jaren geleden
  Marko Pintera 8de37c15f6 Fixed order of updates: 10 jaren geleden
  Marko Pintera ee9c441334 Proper UUID generation 10 jaren geleden
  Marko Pintera 43c78bc4d0 WIP shader includes 10 jaren geleden
  Marko Pintera 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 jaren geleden
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 jaren geleden
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing 10 jaren geleden
  Marko Pintera a125169305 C# browse dialogs 11 jaren geleden
  Marko Pintera 513dee4c47 Fixed win32 browse dialogs 11 jaren geleden
  Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI 11 jaren geleden
  Marko Pintera fb93370d4c Fixing game shutdown 11 jaren geleden
  Marko Pintera 550b861440 Individual core object syncing with dependencies 11 jaren geleden
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) 11 jaren geleden
  Marko Pintera 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread 11 jaren geleden
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 jaren geleden
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 jaren geleden
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable 11 jaren geleden
  Marko Pintera 91ba10d45c Finished GpuParams refactor 11 jaren geleden
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 jaren geleden
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 jaren geleden
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design 11 jaren geleden
  Marko Pintera 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization 11 jaren geleden
  Marko Pintera 7f7203f218 Started work on CoreObject refactor 11 jaren geleden
  Marko Pintera 90ac2fa06f Properly update handles as soon as selection changes, not a frame later 11 jaren geleden
  Marko Pintera d231b89e53 Fixed OpenGL texture binding 11 jaren geleden