Commit History

Author SHA1 Message Date
  BearishSun 31962e5dfc Fixing issues with GLSL parsing for Vulkan 9 years ago
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
  BearishSun c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 years ago
  BearishSun a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file 9 years ago
  BearishSun af560f18fc Added a ComputePipelineState 9 years ago
  BearishSun 1e7b51169f Renamed GpuPipelineState to GraphicsPipelineState 9 years ago
  BearishSun 0a78764779 Refactoring GpuParams so parameter meta-data is stored on GpuPipelineState rather than on GpuParams 9 years ago
  BearishSun a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 years ago
  BearishSun 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals 9 years ago