BearishSun
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31962e5dfc
Fixing issues with GLSL parsing for Vulkan
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9 years ago |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 years ago |
BearishSun
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c8b4aaf0fb
Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside.
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9 years ago |
BearishSun
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a12ad99267
Moved GpuPipelineParamState a core object and moved it to its own file
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9 years ago |
BearishSun
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af560f18fc
Added a ComputePipelineState
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9 years ago |
BearishSun
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1e7b51169f
Renamed GpuPipelineState to GraphicsPipelineState
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9 years ago |
BearishSun
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0a78764779
Refactoring GpuParams so parameter meta-data is stored on GpuPipelineState rather than on GpuParams
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9 years ago |
BearishSun
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a6abddedc3
Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap
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9 years ago |
BearishSun
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50b2daaa81
Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals
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9 years ago |