BearishSun
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3d1defbd8b
DirectX/OpenGL: Fixing shader parsing for texture array types
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9 lat temu |
BearishSun
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 lat temu |
BearishSun
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efd471af58
Fixing and refactoring GpuParams
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9 lat temu |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
BearishSun
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474d810214
Extended GPU params with a "set" field to match the Vulkan descriptor format better
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9 lat temu |
BearishSun
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b03b62bf18
More work on GUICanvas line rendering
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9 lat temu |
BearishSun
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c1415b4883
Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime
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9 lat temu |
BearishSun
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a419f4cb4f
Postprocessing WIP
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9 lat temu |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 lat temu |