Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera 8782c6cc48 Slight fixes to EditorWidget and C# GUIArea depth vor 11 Jahren
  Marko Pintera 46eb1edb0f WIP Scene window vor 11 Jahren
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly vor 11 Jahren
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates vor 11 Jahren
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing vor 11 Jahren
  Marko Pintera 0b6f4674c7 More input refactor to accomodate virtual axes, gamepads and multiple input devices vor 11 Jahren
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely vor 11 Jahren
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 vor 11 Jahren
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost vor 11 Jahren
  Marko Pintera cae09d9c91 Drag and drop system now properly sets cursors vor 11 Jahren
  Marko Pintera 53a15ba994 Fixed an issue where docked widget containers with a titlebar would overwrite the main window non client move areas vor 11 Jahren
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization vor 11 Jahren
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe vor 11 Jahren