Marko Pintera
|
24f99ac96e
Various fixes in order to get handles operational
|
11 anni fa |
Marko Pintera
|
93e2eff9b6
Added C# RenderTarget
|
11 anni fa |
Marko Pintera
|
67e4ac133c
Refactored CoreObject so no initialization or destruction happens on core thread
|
11 anni fa |
Marko Pintera
|
f7a076ff3c
Pass and Technique refactor
|
11 anni fa |
Marko Pintera
|
01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
|
11 anni fa |
Marko Pintera
|
34449b8bd8
GpuProgram refactor to comply with new CoreObject design
|
11 anni fa |
Marko Pintera
|
bf970d8436
Render states refactored to comply with new CoreObject design
|
11 anni fa |
Marko Pintera
|
f256dad7d6
Texture refactor to comply with new CoreObject design
|
11 anni fa |
Marko Pintera
|
7ec17510f4
Refactored render system initialization so that render window gets created from sim thread instead of core
|
11 anni fa |
Marko Pintera
|
88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
|
11 anni fa |
Marko Pintera
|
234d75d39d
Ensured that core thread uses only core versions of Index and Vertex buffer
|
11 anni fa |
Marko Pintera
|
dbdd6a60f8
Refactored Index and Vertex buffers to work with new CoreObject system
|
11 anni fa |
Marko Pintera
|
87946cf44b
RenderTarget refactor to comply with new CoreObject synchronization
|
11 anni fa |
Marko Pintera
|
eb6a85cf56
Getting everything to compile after load/store texture and render texture refactor
|
11 anni fa |
Marko Pintera
|
85c697cb7d
Deal with handle input more correctly
|
11 anni fa |
Marko Pintera
|
298de470a6
Refactored draw helper so it can sort meshes based on distance from camera
|
11 anni fa |
Marko Pintera
|
7ee22c56b5
Set up gizmo picking (icons still don't work)
|
11 anni fa |
Marko Pintera
|
a328c6e377
OpenGL render texture depth buffer is properly hooked up
|
11 anni fa |
Marko Pintera
|
fb6e14ead4
All wire/solid gizmos render properly
|
11 anni fa |
Marko Pintera
|
4a9afce7cf
Fixed DX11 and OpenGL GPU program matrix layout
|
11 anni fa |
Marko Pintera
|
3512c00011
Extended interface for some core-level objects for easier creation
|
11 anni fa |
Marko Pintera
|
77ca7f9a74
Added some missing rasterizer states to OpenGL
|
11 anni fa |
Marko Pintera
|
41dd303914
DirectX 9 reading from render target works
|
11 anni fa |
Marko Pintera
|
8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
|
11 anni fa |
Marko Pintera
|
fa5f03d373
Fixed an issue with DX9 shader saving & loading
|
11 anni fa |
Marko Pintera
|
492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
|
11 anni fa |
Marko Pintera
|
830c1f5fe8
Added a debug model in Scene view
|
11 anni fa |
Marko Pintera
|
72dc696f1c
More documentation
|
11 anni fa |
Marko Pintera
|
b23fbf3bad
Renderer working as normal
|
11 anni fa |
Marko Pintera
|
6fa7ffec97
Various fixes to Renderer
|
11 anni fa |