Historial de Commits

Autor SHA1 Mensaje Fecha
  BearishSun e4b531cc0e Making all interop structs be passed by referenced in editor script objects hace 10 años
  BearishSun 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls hace 10 años
  BearishSun a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls hace 10 años
  BearishSun fdb3896efc Fixed crash that occurred when deleting a light from the scene hace 10 años
  BearishSun 7d68d63abb Console output works once again since port to VS2015 hace 10 años
  BearishSun 1c17be6581 Moved everything to VS 2015 hace 10 años
  BearishSun db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs hace 10 años
  BearishSun 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin hace 10 años
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control hace 10 años
  BearishSun 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added hace 10 años
  BearishSun 53835849ad Update material when shader changes hace 10 años
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term hace 10 años
  BearishSun 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) hace 10 años
  BearishSun e4b35b721a Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1) hace 10 años
  BearishSun 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh hace 10 años
  BearishSun b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful hace 10 años
  BearishSun 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state hace 10 años
  BearishSun 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not hace 10 años
  BearishSun 839ae0f784 Better icons for the console window hace 10 años
  BearishSun 9fb1ab0dc7 Fixed an issue where main camera wasn't being properly removed from scene hace 10 años
  BearishSun a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename hace 10 años
  BearishSun 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh hace 10 años
  BearishSun 10b54dfe89 Getting Play/Pause to work hace 10 años
  BearishSun 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField hace 10 años
  BearishSun 908f51e4e6 Fixed a crash in core object sync which happened when an object that was another object's dependency was deleted hace 10 años
  BearishSun b5bfb88590 Resource handle refactor complete hace 10 años
  BearishSun 78355169a1 Resource handle refactor (part 4) hace 10 años
  BearishSun e24c1c9270 Resource handle refactor (part 3) hace 10 años
  BearishSun 8e23f57d9d Resource handle refactor (part 2) hace 10 años
  BearishSun 609490dbe6 Refactoring resource handles (part 1) hace 10 años