Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7214304ace Added Timer queries %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7d2fed1ebb Sub-render target clear works on DX9 and GL %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7e61e8215e GUIViewport works %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 07ca908526 Ported byte allocations to an easier to use system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera f215bc5700 Added custom allocator for most STL containers %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData %!s(int64=12) %!d(string=hai) anos
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d153f45214 Fixing an issue where editor windows weren't being destroyed in the proper order %!s(int64=12) %!d(string=hai) anos
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 77df4b87a9 Finished porting to memory allocators %!s(int64=12) %!d(string=hai) anos