Historique des commits

Auteur SHA1 Message Date
  BearishSun 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) il y a 10 ans
  BearishSun 197996bed2 Refactored renderer utility methods into their own class il y a 10 ans
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
  Marko Pintera 2c35a0c825 Removed all the unused allocators il y a 10 ans
  Marko Pintera aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
  Marko Pintera c1d0163465 Minimized allocations when updating TextSprite il y a 10 ans
  Marko Pintera 2ed4268993 Added a priority to call custom render callbacks il y a 10 ans
  Marko Pintera 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread il y a 11 ans
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) il y a 11 ans