Marko Pintera
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e73983da31
Moved everything to new Path system
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11 lat temu |
Marko Pintera
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f9d0a66b4b
New Path class
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11 lat temu |
Marko Pintera
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9c37abbdc3
Different Event prototype, one that allows std::bind
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11 lat temu |
Marko Pintera
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9e98ec3e3a
Event parameters should be passed by reference by default
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11 lat temu |
Marko Pintera
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1dc62ba3ce
Working prototype of Events
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11 lat temu |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 lat temu |
Marko Pintera
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d55f242a1c
Using std::function and std::bind instead of boost
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11 lat temu |
Marko Pintera
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10f73b4f06
Properly set up cursors and their hotspots
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11 lat temu |
Marko Pintera
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0a242cf23e
Reverted Module changes
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11 lat temu |
Marko Pintera
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42b20759ef
Refactored Module startUp (does not compile because of a weird linker error ATM)
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11 lat temu |
Marko Pintera
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53a15ba994
Fixed an issue where docked widget containers with a titlebar would overwrite the main window non client move areas
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11 lat temu |
Marko Pintera
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e7e1debcbd
Fixed a couple of issues that would happen if a render target was destroyed yet still being referenced
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11 lat temu |
Marko Pintera
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053df91815
Better modal window test case
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11 lat temu |
Marko Pintera
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abc644c627
Modal windows
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11 lat temu |
Marko Pintera
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ac6b038635
Ensured that EditorWidgets no longer require 2 step initialization
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11 lat temu |
Marko Pintera
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6509cf4a7a
Creating EditorWindow from C# works
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11 lat temu |
Marko Pintera
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b81f40a8ec
Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe
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11 lat temu |