Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly 11 tahun lalu
  Marko Pintera fb655afe7f Started work on C# camera 11 tahun lalu
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 tahun lalu
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 tahun lalu
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 tahun lalu
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view 11 tahun lalu
  Marko Pintera ed1d293920 Fix for an issue causing a nullref when releasing a managed instance 11 tahun lalu
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 tahun lalu
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer 11 tahun lalu
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 tahun lalu
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) 11 tahun lalu
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 tahun lalu
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 tahun lalu
  Marko Pintera d90564156f GUI refactor done - most of stuff works 11 tahun lalu
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles 11 tahun lalu
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 11 tahun lalu
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost 11 tahun lalu
  Marko Pintera 8c665ec329 Fixed dock slider so it renderers again 11 tahun lalu
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 tahun lalu
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 tahun lalu
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 tahun lalu
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 11 tahun lalu