Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) há 11 anos atrás
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost há 11 anos atrás
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots há 11 anos atrás
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue há 11 anos atrás
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization há 11 anos atrás
  Marko Pintera ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier há 12 anos atrás
  Marko Pintera 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" há 12 anos atrás
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system há 12 anos atrás
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators há 12 anos atrás
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI há 12 anos atrás
  Marko Pintera 0964e0832e More renaming há 12 anos atrás
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject há 12 anos atrás