Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now há 11 anos atrás
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely há 11 anos atrás
  Marko Pintera b237180972 More documentation há 11 anos atrás
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
  Marko Pintera bbded86fda Added gpu params for basic data types há 12 anos atrás
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system há 12 anos atrás
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
  Marko Pintera ea7362503f Added wide strings há 12 anos atrás
  Marko Pintera 1eafbaa11b More new alloc system porting há 12 anos atrás
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
  Marko Pintera c1aeb526d6 More mem alloc changes há 12 anos atrás
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles há 12 anos atrás
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) há 13 anos atrás