Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 4704613fa4 Modified profiler overlay so it doesn't render under the geometry %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ddef406ac9 C# profiler overlay %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 36dd4706af WIP changing all uses of GUIArea to GUIPanel %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 12c4c6b013 Refactored GUILayout and GUI space creation so layouts can be reparented and their creation is more alike other GUI elements %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable %!s(int64=11) %!d(string=hai) anos
  Marko Pintera aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 271c3484cf Using Dragon model for example %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d465c3c84b Refactored example into more manageable chunks %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 570f09de12 Repositioned example GUI elements %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera becb8d0082 Easier importer and resources interface %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c016a95632 Fixed issue with DirectX 11 switching from full screen to windowed %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 90e94fb9b2 Fixed issue with HString parameter placement %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 976574faea Smoothed input even at high frame rates %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a9bf1fec5f Various fixes to get shutdown work properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7912eda84e Fixed XInput key mappings %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ba3d6db3f8 Texture compression with DX11 works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 47b7a6fdfe Added documentation to example project %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8c5ffb497d Various fixes in order to get example model to render %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0b6f4674c7 More input refactor to accomodate virtual axes, gamepads and multiple input devices %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera eb114847f2 Added default shaders for BansheeRenderer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 21e4301182 More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos