Historique des commits

Auteur SHA1 Message Date
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization il y a 11 ans
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes il y a 12 ans
  Marko Pintera 3d4e7b34b4 New Mesh constructor il y a 12 ans
  Marko Pintera a4e793f254 Better way of creating and updating meshes il y a 12 ans
  Marko Pintera 404bcd6671 Better way of initializing MeshData il y a 12 ans
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking il y a 12 ans
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
  Marko Pintera 2e7b129c54 Added a special class for the core thread il y a 12 ans
  Marko Pintera 1eafbaa11b More new alloc system porting il y a 12 ans
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh il y a 12 ans
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally il y a 12 ans
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 12 ans
  Marko Pintera 54f71540e0 More allocator porting work il y a 12 ans
  Marko Pintera 15a13feeb0 Updated MeshData so it is much easier to use il y a 12 ans
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject il y a 12 ans
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans