História revízii

Autor SHA1 Správa Dátum
  BearishSun e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 rokov pred
  BearishSun 353581455e Updated handle rendering so it preloads all uniform buffers before rendering 9 rokov pred
  BearishSun 906715d482 Making compile steps a bit clearer 9 rokov pred
  BearishSun d4208655f8 Scene picking now preloads all uniform buffers before rendering 9 rokov pred
  BearishSun 6711f9de01 Gizmo rendering now prepopulates all uniform buffers before rendering 9 rokov pred
  BearishSun 7baeedb0b3 Vulkan textures can now be modified between uses, without causing the modifications to influence previous operations using the texture 9 rokov pred
  BearishSun 0ab4c38048 Vulkan buffer and image copies will now keep track if the resource is used elsewhere, and if so they will create a new resource internally, so that the copy doesn't modify the resource use in the previous operation 9 rokov pred
  BearishSun 8fb4b163d0 Vulkan buffer updates: 9 rokov pred
  BearishSun 4d85ab293d More work on user-facing manuals 9 rokov pred
  BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 rokov pred
  BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 rokov pred
  BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 rokov pred
  BearishSun 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout 9 rokov pred
  BearishSun 2f7bfb64ef Fixing an issue with VulkanFramebuffer: Tightly packed color attachments now provide indices to the original positions, so they may be correctly used in masks and similar 9 rokov pred
  BearishSun fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 rokov pred
  BearishSun 3ca0661c4f Adding checks to see if a pipeline perform only read operations or color or depth attachments 9 rokov pred
  BearishSun e04b076426 When changingVulkan storage texture layouts, always change the entire texture, instead of a single surface 9 rokov pred
  BearishSun 09f313181c Fixing a Vulkan Framebuffer state that wasn't cached 9 rokov pred
  BearishSun e38507eab7 Don't support dynamic texture memory for render and storage textures 9 rokov pred
  BearishSun 1f02116511 Fixing an issue where layout file wasn't properly copied when creating a new project while another project was currently open 9 rokov pred
  BearishSun ceecbd4352 Added Window and Camera user guides, began work on Texture user manual 9 rokov pred
  BearishSun 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 rokov pred
  BearishSun 896a17335d Vulkan framebuffer now provides access to individual image resources 9 rokov pred
  BearishSun 81c38aea72 Vulkan render texture implementation 9 rokov pred
  BearishSun 84089250e9 Vulkan texture copy and resolve 9 rokov pred
  BearishSun 9c52e15fe4 Adding subresources for Vulkan images, for more precise usage tracking 9 rokov pred
  BearishSun ff0accfe92 Vulkan texture direct mapping 9 rokov pred
  BearishSun 9e1b7aea56 Vulkan texture locking/unlocking WIP 9 rokov pred
  BearishSun 01cf5c56f4 Updating documentation to reflect the core accessor changes 9 rokov pred
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 rokov pred