BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 лет назад |
BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 лет назад |
BearishSun
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
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8 лет назад |
BearishSun
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 лет назад |
BearishSun
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 лет назад |
BearishSun
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b2dd0ffa03
Work on transparent rendering path
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9 лет назад |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 лет назад |
BearishSun
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 лет назад |
BearishSun
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76dee9fbf8
Morph shape animation (WIP)
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9 лет назад |
BearishSun
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da2ccca154
Bugfixes for skeletal animation and animation editor
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9 лет назад |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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9 лет назад |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 лет назад |