История коммитов

Автор SHA1 Сообщение Дата
  BearishSun cd0fb1257c Fixed sprite line rendering shader 8 лет назад
  BearishSun 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
  BearishSun 775b9c4431 Vulkan up and running on the unified shader platform 8 лет назад
  BearishSun adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 лет назад
  BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
  BearishSun 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 лет назад
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 лет назад
  BearishSun 3fa5c8e95e OpenGL line rendering shader 9 лет назад
  BearishSun 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 лет назад
  BearishSun adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 лет назад
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад