BearishSun
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cd0fb1257c
Fixed sprite line rendering shader
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8 лет назад |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 лет назад |
BearishSun
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775b9c4431
Vulkan up and running on the unified shader platform
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8 лет назад |
BearishSun
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 лет назад |
BearishSun
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 лет назад |
BearishSun
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44face5b03
Added material params to the core thread Material object, in preparation of refactor
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9 лет назад |
BearishSun
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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9 лет назад |
BearishSun
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3fa5c8e95e
OpenGL line rendering shader
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9 лет назад |
BearishSun
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2079efc1fe
Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper
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9 лет назад |
BearishSun
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adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
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9 лет назад |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 лет назад |