Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 598f1785c6 Documentation il y a 10 ans
  Marko Pintera ddef406ac9 C# profiler overlay il y a 10 ans
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
  Marko Pintera ae1eab371e Properly handle missing component types il y a 11 ans
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) il y a 11 ans
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables il y a 11 ans
  Marko Pintera 4164a1af25 Added remaining features to C# SceneObject il y a 11 ans
  Marko Pintera e9fc86930e A lot more work on handles (WIP) il y a 11 ans
  Marko Pintera 1d5fdd56a3 Added GameObjectField C# il y a 11 ans
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
  Marko Pintera 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related il y a 11 ans
  Marko Pintera ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels il y a 11 ans
  Marko Pintera 78690bac80 Reference ManagedComponents by Type and not by namespace & name string il y a 11 ans
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working il y a 11 ans
  Marko Pintera f4d6a56251 C# object serialization WIP #2 il y a 11 ans
  Marko Pintera 3956823710 WIP - C# object serialization (Does not compile) il y a 11 ans
  Marko Pintera 79961694d3 Started work on C# object serialization il y a 11 ans