Historique des commits

Auteur SHA1 Message Date
  Marko Pintera aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow il y a 11 ans
  Marko Pintera c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet il y a 11 ans
  Marko Pintera 6b8cb68575 Updated GUIFoldout with sub styles, renamed it to GUIComponentFoldout and added a way to change its contents il y a 11 ans
  Marko Pintera 1d5fdd56a3 Added GameObjectField C# il y a 11 ans
  Marko Pintera 4c40536bdd Foldout has label il y a 11 ans
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
  Marko Pintera ff73fc789d Ability to specify size when changing window to windowed il y a 11 ans
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) il y a 11 ans
  Marko Pintera e22d917c50 DirectX 9 device reset works properly il y a 11 ans
  Marko Pintera 23cd5f1fa7 Fixed OpenGL monitor enumeration il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 il y a 11 ans
  Marko Pintera 2edcfcffba WIP refactoring editor fields il y a 11 ans
  Marko Pintera 33145efdd1 Added WIP GameObjectField il y a 11 ans
  Marko Pintera 9f2663102e Added Foldout GUI component il y a 11 ans
  Marko Pintera ef90dfe7e7 Added Color field il y a 11 ans
  Marko Pintera 2dbcc8d6ba Added Vec3 and Vec2 fields il y a 11 ans
  Marko Pintera 5554a2ff28 Added text and Vector4 fields il y a 11 ans
  Marko Pintera 58b8c0e393 Int and float fields are now draggable il y a 11 ans
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization il y a 11 ans
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe il y a 11 ans